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White Lightning Productions • View topic - Shiroi is being adopted
Page 3 of 3

PostPosted: Thu Nov 12, 2009 3:01 pm
by ShiroiFAN
Image

Sorry, I'm late; I started doodling a bit here and there. The font is Comic Sans MS, except for a few wingdings and "FAIL" which was arial black. The title is, as always Lucidia Handwriting and the auteur can put his name on it if he feels so inclined.

Meanwhile, I'm thinking about adding a side sketch, like the toad outfit from before. My only idea so far has been the Minish Cap, with an exceptionally long version of Link's hat covering Shiroi's ponytail. However the pose is rather difficult and aside from a few emulators, Legend of Zelda isn't really an online game series. What do you think, any ideas about the empty space:

Image

PostPosted: Thu Nov 12, 2009 4:10 pm
by Kris@WLP

PostPosted: Fri Nov 13, 2009 9:32 pm
by YujinStudio
Ok, I finally finished. Took longer than I had expected. One problem I had was over doing the details. I had to keep reminding myself that I didn't need to do so much since it might not be seen. I just need to get more comfortable with doing less. I normally try to put my all into my art. That aside I swear I'm cursed. Simply put when I need something the most is when it fails on me. When I went to get started my desktop decided to stop working. I spent time to try and fix it without reinstalling Windows, but that's not going to happen. At least I still have my laptop which I used to finish this. But I need to get the desktop back up since the scanners I have don't work on Vista64.

Image

PostPosted: Fri Nov 13, 2009 10:21 pm
by Kris@WLP
I'll critique both of these Sunday, after Dallas Webcomics Expo.

For right now, though, I need to get to bed- it's going to be a very early, very long day tomorrow.

PostPosted: Sun Nov 15, 2009 7:31 pm
by Kris@WLP

PostPosted: Sun Nov 15, 2009 7:32 pm
by Kris@WLP

PostPosted: Thu Nov 19, 2009 4:26 pm
by YujinStudio
I'm going to take a look at what I can do about the jaggy lines. That's something I try to avoid and not sure what happened with this. I know towards the end I started messing with some settings and miss-typed some keyboard commands. It was around then when I noticed that the art wasn't anti-aliased. I didn't know if it was a result of something I did or if I hadn't noticed it before. The problem is either that or my jpeg export settings. Either way I 'll find a solution. The artwork is all vector so it theoretically has infinite resolution. Also, because it's vector, my art isn't set in stone. Anything that needs to be changed can be easily. This is also beneficial for making a clipart database.

As I said when I posted the sketch I like to get approval before I start to color. I had a feeling that there might be an issue with the beholder. I used the cacodemon from Doom as the base. It is based on an old illustration of a D&D beholder. Being the obsessed Doom fan I am, that was just me throwing in my own artistic license.

One thing I know I'm going to need to work on is paneling. Comics aren't something I've really worked with. There's more to it than just making a string of illustrations. Even doing the text bubbles gave me a hard time. If I'm selected I'll have to do some studying.

PostPosted: Mon Nov 23, 2009 7:05 pm
by ShiroiFAN
Sorry, the little blue dot in the corner of last update was bugging me. Did you ever find the contact information for that artist from the con?

Image

PostPosted: Sat Dec 19, 2009 12:35 pm
by YujinStudio

PostPosted: Sat Dec 19, 2009 12:50 pm
by Kris@WLP

PostPosted: Sat Dec 19, 2009 8:09 pm
by Dorlynn
Very informative.